[up_sect_firsta_fort] cost = 1180 value = +10 rpm = +24 inv_weight = +0.04 [up_sect_firstc_fort] cost = 1230 value = +20 bullet_speed = +64 fire_distance = +40 fire_dispersion_base = -0.01 inv_weight = +0.03 [up_sect_firstd_fort] cost = 1280 value = -10 cam_dispersion = -0.062 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.054 inv_weight = +0.04 [up_sect_firste_fort] cost = 1390 value = +30 fire_dispersion_base = -0.12 inv_weight = +0.02 [up_sect_secona_fort] cost = 1090 value = +10 bullet_speed = +32 inv_weight = +0.02 [up_sect_seconc_fort] cost = 1340 value = +10 rpm = +24 inv_weight = +0.02 [up_sect_second_fort] cost = 1410 value = +15 condition_shot_dec = -0.00025 condition_queue_shot_dec = -0.00025 misfire_start_prob = -0.002 misfire_end_prob = -0.02 inv_weight = +0.04 [up_sect_thirda_fort] cost = 1020 value = -0.33 inv_weight = -0.33 crosshair_inertion = -0.3 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.15 PDM_disp_accel_factor = -0.15 [up_sect_thirdc_fort] cost = 1290 value = +15 crosshair_inertion = -0.7 PDM_disp_base = -0.15 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 inv_weight = -0.02 [up_sect_thirdd_fort] cost = 1330 value = +15 condition_shot_dec = -0.00025 condition_queue_shot_dec = -0.00025 misfire_start_prob = -0.002 misfire_end_prob = -0.02 inv_weight = +0.04 [up_sect_fourta_fort] cost = 1130 value = +10 fire_dispersion_base = -0.04 inv_weight = +0.01 [up_sect_fourtc_fort] cost = 1430 value = +20 fire_dispersion_base = -0.08 inv_weight = +0.02 [up_sect_fiftha_fort] cost = 1290 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 [up_sect_fifthc_fort] cost = 1930 value = "9x19" ammo_class = ammo_9x19_fmj, ammo_9x19_pbp condition_shot_dec = +0.00022 condition_queue_shot_dec = +0.00022 misfire_start_prob = 0.0008 misfire_end_prob = 0.008 inv_weight = +0.05 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_fort] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_fort section = up_sect_firsta_fort property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_Fora_12_1 [up_firstc_fort] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_fort section = up_sect_firstc_fort property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b1_name description = st_up_zatp_b1_descr icon = ui_inGame2_upgrade_Fora_12_2 [up_firstd_fort] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_fort section = up_sect_firstd_fort property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b2_name description = st_up_zatp_b2_descr icon = ui_inGame2_upgrade_Fora_12_3 [up_firste_fort] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_fort property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c3_name description = st_up_zatp_c3_descr icon = ui_inGame2_upgrade_Fora_12_4 [up_secona_fort] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_fort section = up_sect_secona_fort property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a1_name description = st_up_barp_a1_descr icon = ui_inGame2_upgrade_Fora_12_5 [up_seconc_fort] scheme_index = 1, 2 known = 1 effects = section = up_sect_seconc_fort property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b3_name description = st_up_barp_b3_descr icon = ui_inGame2_upgrade_Fora_12_6 [up_second_fort] scheme_index = 1, 3 known = 1 effects = section = up_sect_second_fort property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_Fora_12_7 [up_thirda_fort] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_fort section = up_sect_thirda_fort property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b1_name description = st_up_stvp_b1_descr icon = ui_inGame2_upgrade_Fora_12_8 [up_thirdc_fort] scheme_index = 1, 4 known = 1 effects = section = up_sect_thirdc_fort property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b2_name description = st_up_stvp_b2_descr icon = ui_inGame2_upgrade_Fora_12_9 [up_thirdd_fort] scheme_index = 1, 5 known = 1 effects = section = up_sect_thirdd_fort property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b4_name description = st_up_stvp_b4_descr icon = ui_inGame2_upgrade_Fora_12_10 [up_fourta_fort] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_fort section = up_sect_fourta_fort property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b1_name description = st_up_usmp_b1_descr icon = ui_inGame2_upgrade_Fora_12_11 [up_fourtc_fort] scheme_index = 1, 6 known = 1 effects = section = up_sect_fourtc_fort property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b3_name description = st_up_usmp_b3_descr icon = ui_inGame2_upgrade_Fora_12_12 [up_fiftha_fort] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_fort section = up_sect_fiftha_fort property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_Volker_P9M_6 [up_fifthc_fort] scheme_index = 1, 7 known = 1 effects = section = up_sect_fifthc_fort property = prop_calibre precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_b4_name description = st_up_add_b4_descr icon = ui_inGame2_upgrade_Fora_12_14 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_fort] elements = up_firsta_fort [up_gr_firstcd_fort] elements = up_firstc_fort, up_firstd_fort [up_gr_firstef_fort] elements = up_firste_fort [up_gr_seconab_fort] elements = up_secona_fort [up_gr_seconcd_fort] elements = up_seconc_fort, up_second_fort [up_gr_thirdab_fort] elements = up_thirda_fort [up_gr_thirdcd_fort] elements = up_thirdc_fort, up_thirdd_fort [up_gr_fourtab_fort] elements = up_fourta_fort [up_gr_fourtcd_fort] elements = up_fourtc_fort [up_gr_fifthab_fort] elements = up_fiftha_fort [up_gr_fifthcd_fort] elements = up_fifthc_fort