
[up_sect_firsta_fort]
cost                                     = 1180
value                                    = +10
rpm                                      = +24
inv_weight                               = +0.04

[up_sect_firstc_fort]
cost                                     = 1230
value                                    = +20
bullet_speed                             = +64
fire_distance                            = +40
fire_dispersion_base                     = -0.01
inv_weight                               = +0.03

[up_sect_firstd_fort]
cost                                     = 1280
value                                    = -10
cam_dispersion                           = -0.062 
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.054 
inv_weight                               = +0.04

[up_sect_firste_fort]
cost                                     = 1390
value                                    = +30
fire_dispersion_base                     = -0.12
inv_weight                               = +0.02

[up_sect_secona_fort]
cost                                     = 1090
value                                    = +10
bullet_speed                             = +32
inv_weight                               = +0.02

[up_sect_seconc_fort]
cost                                     = 1340
value                                    = +10
rpm                                      = +24
inv_weight                               = +0.02

[up_sect_second_fort]
cost                                     = 1410
value                                    = +15

condition_shot_dec                       = -0.00025
condition_queue_shot_dec                 = -0.00025
misfire_start_prob                       = -0.002
misfire_end_prob                         = -0.02
inv_weight                               = +0.04


[up_sect_thirda_fort]
cost                                     = 1020
value                                    = -0.33
inv_weight                               = -0.33
crosshair_inertion                       = -0.3
PDM_disp_base                            = -0.05
PDM_disp_vel_factor                      = -0.15
PDM_disp_accel_factor                    = -0.15

[up_sect_thirdc_fort]
cost                                     = 1290
value                                    = +15
crosshair_inertion                       = -0.7
PDM_disp_base                            = -0.15
PDM_disp_vel_factor                      = -0.35
PDM_disp_accel_factor                    = -0.35
inv_weight                               = -0.02

[up_sect_thirdd_fort]
cost                                     = 1330
value                                    = +15

condition_shot_dec                       = -0.00025
condition_queue_shot_dec                 = -0.00025
misfire_start_prob                       = -0.002
misfire_end_prob                         = -0.02 
inv_weight                               = +0.04

[up_sect_fourta_fort]
cost                                     = 1130
value                                    = +10
fire_dispersion_base                     = -0.04
inv_weight                               = +0.01

[up_sect_fourtc_fort]
cost                                     = 1430
value                                    = +20
fire_dispersion_base                     = -0.08
inv_weight                               = +0.02

[up_sect_fiftha_fort]
cost                                     = 1290
value                                    = +15

condition_shot_dec                       = -0.0002
condition_queue_shot_dec                 = -0.0002

[up_sect_fifthc_fort]
cost                                     = 1930
value                                    = "9x19"
ammo_class                               = ammo_9x19_fmj, ammo_9x19_pbp


condition_shot_dec                       = +0.00022
condition_queue_shot_dec                 = +0.00022
misfire_start_prob                       = 0.0008
misfire_end_prob                         = 0.008 

inv_weight                               = +0.05


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_fort]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_fort
section                                  = up_sect_firsta_fort
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_a1_name
description                              = st_up_zatp_a1_descr
icon                                     = ui_inGame2_upgrade_Fora_12_1


[up_firstc_fort]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_fort
section                                  = up_sect_firstc_fort
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_b1_name
description                              = st_up_zatp_b1_descr
icon                                     = ui_inGame2_upgrade_Fora_12_2

[up_firstd_fort]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_fort
section                                  = up_sect_firstd_fort
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_b2_name
description                              = st_up_zatp_b2_descr
icon                                     = ui_inGame2_upgrade_Fora_12_3

[up_firste_fort]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_fort
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zatp_c3_name
description                              = st_up_zatp_c3_descr
icon                                     = ui_inGame2_upgrade_Fora_12_4


[up_secona_fort]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_fort
section                                  = up_sect_secona_fort
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_a1_name
description                              = st_up_barp_a1_descr
icon                                     = ui_inGame2_upgrade_Fora_12_5

[up_seconc_fort]
scheme_index                             = 1, 2
known                                    = 1
effects                                  =
section                                  = up_sect_seconc_fort
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_b3_name
description                              = st_up_barp_b3_descr
icon                                     = ui_inGame2_upgrade_Fora_12_6

[up_second_fort]
scheme_index                             = 1, 3
known                                    = 1
effects                                  =
section                                  = up_sect_second_fort
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_b1_name
description                              = st_up_barp_b1_descr
icon                                     = ui_inGame2_upgrade_Fora_12_7


[up_thirda_fort]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_fort
section                                  = up_sect_thirda_fort
property                                 = prop_weight
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_b1_name
description                              = st_up_stvp_b1_descr
icon                                     = ui_inGame2_upgrade_Fora_12_8

[up_thirdc_fort]
scheme_index                             = 1, 4
known                                    = 1
effects                                  =
section                                  = up_sect_thirdc_fort
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_b2_name
description                              = st_up_stvp_b2_descr
icon                                     = ui_inGame2_upgrade_Fora_12_9

[up_thirdd_fort]
scheme_index                             = 1, 5
known                                    = 1
effects                                  =
section                                  = up_sect_thirdd_fort
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvp_b4_name
description                              = st_up_stvp_b4_descr
icon                                     = ui_inGame2_upgrade_Fora_12_10

[up_fourta_fort]
scheme_index                             = 0, 3
known                                    = 1
effects                                  = up_gr_fourtcd_fort
section                                  = up_sect_fourta_fort
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usmp_b1_name
description                              = st_up_usmp_b1_descr
icon                                     = ui_inGame2_upgrade_Fora_12_11


[up_fourtc_fort]
scheme_index                             = 1, 6
known                                    = 1
effects                                  =
section                                  = up_sect_fourtc_fort
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_usmp_b3_name
description                              = st_up_usmp_b3_descr
icon                                     = ui_inGame2_upgrade_Fora_12_12


[up_fiftha_fort]
scheme_index                             = 0, 4
known                                    = 1
effects                                  = up_gr_fifthcd_fort
section                                  = up_sect_fiftha_fort
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_barp_b1_name
description                              = st_up_barp_b1_descr
icon                                     = ui_inGame2_upgrade_Volker_P9M_6

[up_fifthc_fort]
scheme_index                             = 1, 7
known                                    = 1
effects                                  =
section                                  = up_sect_fifthc_fort
property                                 = prop_calibre

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_add_b4_name
description                              = st_up_add_b4_descr
icon                                     = ui_inGame2_upgrade_Fora_12_14



;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_fort]
elements                                 = up_firsta_fort

[up_gr_firstcd_fort]
elements                                 = up_firstc_fort, up_firstd_fort

[up_gr_firstef_fort]
elements                                 = up_firste_fort

[up_gr_seconab_fort]
elements                                 = up_secona_fort

[up_gr_seconcd_fort]
elements                                 = up_seconc_fort, up_second_fort

[up_gr_thirdab_fort]
elements                                 = up_thirda_fort

[up_gr_thirdcd_fort]
elements                                 = up_thirdc_fort, up_thirdd_fort

[up_gr_fourtab_fort]
elements                                 = up_fourta_fort

[up_gr_fourtcd_fort]
elements                                 = up_fourtc_fort

[up_gr_fifthab_fort]
elements                                 = up_fiftha_fort

[up_gr_fifthcd_fort]
elements                                 = up_fifthc_fort
